I’ve been working on The Bridge of the Damned adventure and figured I would give the clans involved in that adventure a similar treatment. This week we’re taking a look at the Saxalings, whom we previously learned a little about in Adventure Design: Robber’s Bridge (Part VIII) and Life in a Ruined Village.
Luke and I have been considering the Thief playtest class we put up years ago now. We’ve made some modifications to the level benefits based on our own playtests. Take a look and let us know what you think!
I’ve got a couple more magic items for you this week. In D&D terms, the Pair Dadeni, in particular, is closer to an artifact than a magic item. Both are very powerful and adventures or even whole campaigns can hinge on them.
Recently, Luke and I have been discussing the Dungeoneer skill. The skill is great, but our feeling is that we’ve overburdened it. Right now it governs both climbing and trap disarming—two things adventurers are likely to get up to a lot in dungeons.
You know what you can never have enough of as a Torchbearer GM? Monsters. I’ve been experimenting with some fun new critters inspired by the arthropods all around us, and Luke has been experimenting with a new stat block. I can’t replicate it exactly in WordPress, but this is a close approximation.
The Rumor Events Table in the Town chapter is perfectly fine, but if you’ve been running Torchbearer for a while, you might be a bit bored with it. Fortunately for you, Luke has worked up a brand new table to add a little spice to your trip to the tavern. It’s actually a combination of rumors and events.
Check it out, use it in your game and let us know how it goes!
You’ve decided you want your next Torchbearer character to be all mysterious and edgy, so you’ve chosen to be a loner, tough and cool. No friends, no parents, no mentor. But you do have an enemy that has it in for you. Oops.
How much do you make use of relationships in your games? Do the PCs frequently call in at home so their parents will do their laundry? Do they lean on their friends for help? Do they seek instruction and guidance from their mentors? Do they seek out their rivals for a loan? Why not?
I want to apologize for this blog’s recent hiatus. Many of you probably don’t know that my other hobby (apart from making games) is coaching women’s flat track roller derby.
I coach two teams in the Gotham Girls Roller Derby league: Manhattan Mayhem (a home team) and the Gotham Girls Roller Derby All-Stars (a travel team). Over the past six weeks, Mayhem has played twice (a victory against Queens and a loss to Bronx), and the All-Stars have played five games across two tournaments (victories against New Jax (Jacksonville, Fl.), Arch Rival (St. Louis, Mo.), Victoria (Melbourne, Australia), Crime City (Malmö, Sweden) and Dirty South (Atlanta, Ga.)).
As you can imagine, I’ve been a little distracted! The good news is that both teams are now headed into the post-season. Mayhem will play Bronx again for the local championship in August. The All-Stars still have a few more games ahead, but our success has put us back in the #2 spot ahead of Victoria, and we hope to reclaim the Hydra from Rose City (Portland, Ore.) at the International WFTDA Championships in Montreal this November.
In the meantime, I’ve got a little breathing room to think about games once again — which is good, considering that this time next week I’ll be at Gen Con (Burning Wheel will be at booth 2150; come say hi!). On to Torchbearer!