The Torchbearer Second Edition Kickstarter Is Live!

Cave Serpent by Arik Roper

Hello friends!

Just posting to let you know that the Torchbearer 2nd Edition Kickstarter is now live!

We’re splashing out on this like never before. The new edition is based on 7 years of playtesting and feedback on the first edition. We started off with the intention of making a few tweaks like fixing the bow and wound up revising the entire game.

Don’t worry! It hasn’t changed so much that your existing supplements will be useless, but we’ve clarified, revised, refined and expanded the rules. If you back at a tier that includes the Lore Master’s Manual, you’ll get tons of new material, some of which I know many of you have been clamoring for. It includes:

  • New class: the thief, go from a knife-wielding cutthroat to the shadowy power that rules this town
  • New class:  the shaman, fueled by the Immortals of Beasts, channeling their wild power
  • New stock: the Troll Changeling; they’re part troll, part human and all trouble
  • New conflicts: Banish, Abjure, Bind and Battle
  • New settlements like Borderland Fortress, Shire and Walled Town
  • Lots and lots of gear in a comprehensive list
  • Rules for making base camps—good for tackling those megadungeons. 
  • Economic rules so you can crash the economy of your town
  • Travel rules
  • Simple guidance on town adventures
  • More spells and invocations
  • More monsters!
  • Wild new rules for spiritual quests 
  • And more!   

Join us in this adventure and you’ll score some fabulous loot!

You’re a Gestir

Hello friends!  (crossposted from latest Sagas of Rimholm update)

The Middarmark Gazetteer has all sorts of information about the organization of society. In my view, one of the more fascinating things happening in the Middarmark involves the monarchs and other individuals with political power attempting to displace the existing order with a feudal one. That’s all well and good, you might be thinking, but what does that matter to my Torchbearer games?

The answer is that adventurers who choose to cozy up to power actually play a pivotal role in helping to enforce the new order. Conflict and strife create opportunities after all.

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