Mordite Press has just released a new Torchbearer Sagas adventure, The Crypt of Khaab’r!
High in the steppes of Barbaria, the epics tell of Khaab’r, a brave and fearsome wanderer who rose to become King of his tribe. His dagger, Tiger’s Tooth, was his constant companion throughout his legendary exploits. During his daring moonlight raid of High Hollow, it was Tiger’s Tooth that silenced the lookouts. When he was captured by the army of Sanction, it was Tiger’s Tooth that cut the rope binding his wrists. Throughout the rest of his life, Tiger’s Tooth was there, hanging at his hip or gripped in his fist—a symbol of his strength and cunning. When Khaab’r died, Tiger’s Tooth was placed in his crypt to serve him in the afterlife.
Centuries have passed. Khaab’r’s tribe has settled down, building a town on the shores of the great Khor’aat lake. Now foreigners arrive daily in Shaa Khor’aat—merchants and mercenaries alike—seeking their fortunes in this once remote trading post.
Ka’mara, the elderly King of the Khor’aat tribe and descendant of Khaab’r himself, has sent out a call to all willing adventurers in the town: retrieve Tiger’s Tooth and bring it to him, so that it may aid him as it did his storied ancestor. The locals believe Khaab’r’s tomb is cursed, and they fear the goblins that reside in the Canyon of Spirits. But outsiders, handy with wit and steel, may be right for the job.
Check it out!
Way back in 2013, Lizlarsen created a bunch of campaign record sheets for Torchbearer and put them on our forums. But we’ve since retired the forums, and apparently only users who had a login before we retired them can access the PDFs. So I’ve rescued them! Links below.
Looking for more harrowing places to take your adventurers? Look no further! Welcome to Stone Dragon Mountain (now on Kickstarter)
Stone Dragon Mountain is Sean Nittner’s epic adventure and campaign setting, inspired by the Himalayas.
Deep inside the frozen Stone Dragon Mountain, an unearthly fire burns. It is stoked by generations of hatred for the local mountain dwellers, who try to forget their shameful history appeasing wrathful gods. but before the mountain erupts into violence and fire, a few ambitious explorers will have the opportunity to climb its frozen peaks, learn its secrets, and plunder its hoards.
Will that be you brave adventurer? Or will the mountain consume you as it has so many others before?
Check it out!
A number of you have been patiently waiting for rules for overland travel in Torchbearer. Well, wait no longer. Here is a playtest draft of the rules. They are designed to interface with the weather rules in Middarmark.
Have fun and please send us feedback!
Sometimes, what you need is a born hunter.
Ripley: “And you, you little shit-head… you’re staying here.”
Some jobs are too dangerous to give to humans or require more precision than humans can handle. For those instances, the Company supplies synthetic technicians.
Bishop: “I prefer the term ‘Artificial Person’ myself.”
Sometimes the Company needs to bring in a little something extra. That’s when it turns to special contractors.
Johner: “I’m not the mechanic here, Ironsides! I mostly just hurt people!”
At last Middarmark.
Thor showed me this draft over four years ago. I told him it was amazing, but it wasn’t done. Since then, Thor has regretted that day and every day since. For I have born the lash against him, driving him to frenzy and madness.
But he finally did it. Middarmark is ready to enter this world.
Like all of our best work at BWHQ, this book has been a challenge for us. We’ve never done anything like it. Traditionally, we eschew setting and focus on evoking atmosphere through the rules. But Thor’s work is so powerful, so evocative, that it was worth breaking our own Beliefs. Even so, we made sure that every detail in the book is hooked back into the system in some fashion. Because, as ever, we don’t just want you to read, we want you to play.
We hope you like it.
Check out this sweet cheat sheet created by Oliver Granger to help Torchbearer players and GMs figure out what to roll and when.
In the days of old, a giant demon hand clawed its way up from the Pit to the mine of Whelcrag, scattering gleaming gold spoor in its wake. A man-eating ogre works for the Hand, bringing it souls to feed its demonic hunger! Will you dare the haunted mine?
Riddled with mind-bending illustrations, The Hand of the Pit, by writer and illustrator Todd James, is a new, 2nd level adventure for Torchbearer. You can download a PDF of the adventure for just $5!