Ooh – there’s a new review and a podcast about Torchbearer RPG from Shut Up And Sit Down!
Jared Sorensen has unveiled his new Astral Knights class for Torchbearer. Will you walk the Path of Light, the Path of Darkness or seek the Narrow Path of Void and Balance?
The Secret Vault of the Queen of Thieves – a 3rd level, city-based adventure scenario for Torchbearer RPG by Thor Olavsrud is now available via the Burning Store in pdf format, featuring cover art by Peter Mullen, interior art by Todd James and cartography by Dyson Logos!
Tamar, secretive master thief of the port city of Highwater, is dead. The rumors say she dropped face-first into a bowl of soup yesterday while supping with her lover, Lady Attar, at the Three of Cups in Saltown near the docks. It happened just days after she stole the fist-sized jewel known as the Jackal’s Eye from the sinister Cult of Maata Re, Mistress of Plagues. Her lover has not been seen since.
Amidst the stories of conspiracy and murder, the underworld of Highwater is abuzz with tales of the secret vault of the Queen of Thieves, where Tamar is thought to have kept priceless trophies of her many adventures, perhaps even the Jackal’s Eye, along with deadly traps to guard them. The race is on to find the vault; whoever does may become wealthy beyond their wildest imaginings.
The Secret Vault of the Queen of Thieves is a short city-based adventure geared for 3rd level and higher Torchbearer characters, though even lower level characters are viable if played skillfully. It should take a session or two of play. This scenario is set in the port city of Highwater, but you can drop it into your game whenever the characters visit a Bustling Metropolis or Busy Crossroads in your home setting.
This first “official” Torchbearer scenario since The Dread Crypt of Skogenby features fiendish traps, a new monster, a new town for adventurers to hail from and two new town locations – the Docks and the Thieves’ Guild!
Purchase PDF for only $5 via the Burning Store, right here: LINK
Well met, dear adventurers!
This is a long time coming but we’ve finally picked our favorite Torchbearer adventure pitch! And our champion is…
Hand of the Pit by Todd James!
There were a lot of really great submissions, and choosing just one was most challenging! Honorable mention goes to Jim Morris’s Mausoleum of the Moderate Monk and Paul Jennings’ A Rising Tide.
Thor Olavsrud of Torchbearer RPG (and one of our esteemed contest judges) encourages everyone who made a submission to work on their adventures and release it under the Torchbearer Sagas or Torchbearer Dungeoneers & Dragonslayers licenses! “And I’m happy to provide some feedback on submissions to anyone that does want to finish their adventure and release it.”
Many thanks to all you bards out there who took the time to create such epic adventures and submit it! Twas a pleasure and an honor to read them all.
Your fellow bard,
Just in time for Halloween comes Jared Sorensen’s latest Torchbearer Sagas supplement, Denizens of the Dark! Death knights, goblins, witches and more are playable characters found within the 30 ghoulish pages, along with new monsters in the form of the Vampire Lord and its bloodsucking minions. All illustrated by Todd James.
Do you play with a laptop or tablet at the table? Check out these cool digital tools from Sean Winslow. You can generate camp events, town events and loot with the click of a button!
Well met, adventurers; especially all you bards out there!
BWHQ wants to commission exciting, dungeon-based fantasy adventures for the Torchbearer RPG. Luke and Thor will commission their favorite pitch for publication as a PDF. We will work with the author in an editorial capacity to develop the adventure and edit the text, and we will commission art for the adventure, including a pretty map. And we will pay you for your work.
All you have to do is fill out this form to enter!
What are we looking for?
Feel free to e-mail firstname.lastname@example.org with any questions or comments!
If you’re playing Torchbearer, characters are almost certainly going to die. That’s the nature of the beast. But what then? By default, you start a new character at level 1. I’m a fan of that myself.
Some of you have managed to raise your characters to level 5 or even higher. And some of you have met an untimely end in bad circumstances. After playtesting this a bit on our end, we wanted to give you a view into how we view death at Burning Wheel HQ. Behold:
Good luck. And remember, death is often a mercy.
In Torchbearer, spellcasters have a lot of information to manage. As Luke was playing his beloved 6th level magician, Sammas, he noticed that the lovely little spellbook at the bottom of the page wasn’t all that helpful. So he created something a bit more practical in the form of these new sheets. They’re not perfect—they’ll only last you a few levels—but they’re a good start.
We’ll try to publish a comprehensive spell book in a similar format soon.