A few weeks ago, I started a new Torchbearer campaign. I made a map, placed some settlements, wild places and dungeons, and off we went.
The players had rumors of several adventures to choose from at the start. One of the rumors concerned The Dread Crypt of Skogenby (get it free here!):
Some folk in Skogenby recently uncovered a strange barrow while clearing a field. They think some evil spirit has come out of it, and they’ve asked their lord help, but she’s away. Supposedly there’s a lot of treasure in the tomb.
But the players chose to pursue another rumor instead. Now they’ve come back to town after their latest adventure and heard some shocking news: The walking dead have overrun Skogenby!
Just in time for Halloween!
So here I am prepping a survival horror addition to Skogenby, and it occurs to me that Torchbearer is lacking some classic horror monsters. This is intended to remedy that dreadful oversight. Without further ado, here’s my take on the zombie and the werewolf. And Jared Sorensen, of Memento Mori Theatricks, has been kind enough to allow me to include his Vampire Lord, excerpted from his Halloween-inspired Torchbearer Sagas supplement, Denizens of the Dark (you’ll find lots of other holiday-appropriate goodies in Denizens, including the vampire lord’s vampire minions!).
In the days of old, a giant demon hand clawed its way up from the Pit to the mine of Whelcrag, scattering gleaming gold spoor in its wake. A man-eating ogre works for the Hand, bringing it souls to feed its demonic hunger! Will you dare the haunted mine?
The Secret Vault of the Queen of Thieves – a 3rd level, city-based adventure scenario for Torchbearer RPG by Thor Olavsrud is now available via the Burning Store in pdf format, featuring cover art by Peter Mullen, interior art by Todd James and cartography by Dyson Logos!
Tamar, secretive master thief of the port city of Highwater, is dead. The rumors say she dropped face-first into a bowl of soup yesterday while supping with her lover, Lady Attar, at the Three of Cups in Saltown near the docks. It happened just days after she stole the fist-sized jewel known as the Jackal’s Eye from the sinister Cult of Maata Re, Mistress of Plagues. Her lover has not been seen since.
Amidst the stories of conspiracy and murder, the underworld of Highwater is abuzz with tales of the secret vault of the Queen of Thieves, where Tamar is thought to have kept priceless trophies of her many adventures, perhaps even the Jackal’s Eye, along with deadly traps to guard them. The race is on to find the vault; whoever does may become wealthy beyond their wildest imaginings.
The Secret Vault of the Queen of Thieves is a short city-based adventure geared for 3rd level and higher Torchbearer characters, though even lower level characters are viable if played skillfully. It should take a session or two of play. This scenario is set in the port city of Highwater, but you can drop it into your game whenever the characters visit a Bustling Metropolis or Busy Crossroads in your home setting.
This first “official” Torchbearer scenario since The Dread Crypt of Skogenby features fiendish traps, a new monster, a new town for adventurers to hail from and two new town locations – the Docks and the Thieves’ Guild!
Purchase PDF for only $5 via the Burning Store, right here: LINK
In Torchbearer, spellcasters have a lot of information to manage. As Luke was playing his beloved 6th level magician, Sammas, he noticed that the lovely little spellbook at the bottom of the page wasn’t all that helpful. So he created something a bit more practical in the form of these new sheets. They’re not perfect—they’ll only last you a few levels—but they’re a good start.
We’ll try to publish a comprehensive spell book in a similar format soon.