It’s Dangerous to Go Alone! Take This. (Part II)

Loot by Rebekah Bennington

Hello friends!

Here is some more gear that might help your adventurers survive the dangerous world of Torchbearer

You’ll find more new items in the previous post in this series:

Availability indicates the type of settlement in which a piece of gear can be purchased. It’s a hierarchy from greatest availability to most-restricted availability:

  • All Settlements
  • Remote Village
  • Busy Crossroads
  • Bustling Metropolis

For instance, if something is available in a Remote Village, it can also be found in a Busy Crossroads or Bustling Metropolis. 

ItemCostInventoryAvailability
Armor
Buff CoatOb 3Worn/torso 1Bustling Metropolis
Coat of PlatesOb 3Worn/Torso 1Bustling Metropolis
Clothing
ScarfOb 2Worn/neckAll Settlements
Wool SweaterOb 2Worn/torso 1All Settlements
Container
Frame PackOb 2Worn/torso 3Busy Crossroads
PurseOb 1Worn/torso 1
or Belt 1
Busy Crossroads
Equipment
ChalkOb 1Pack 1Busy Crossroads
Square-Backed
Hatchet
Ob 2Pack 1 or
Hand/carried 1
Busy Crossroads
Food
Pickled HerringOb 3Pack 2All Settlements
Sack of FlourOb 2Pack 6 or
Hand/carried 2
All Settlements

Descriptions

Buff Coat

A heavy leather coat and skirt made from hide. Acts as leather armor but can be used twice per conflict rather than once.

Chalk

Used to mark areas. Counts as supplies for Cartographer, Dungeoneer, Pathfinder or Scout when appropriate. Three uses.

Coat of Plates

Overlapping metal plates riveted inside a leather garment. Acts as leather armor but deflects spears, arrows and bolts.

Frame Pack

A sturdy wooden frame with straps to which one can lash items. Frame packs can hold up to 8 slots. Counts as a factor in Fighter and Dungeoneer tests.

Pickled Herring

A small cask of herring in brine. 1d6+1 preserved rations.

Purse

A leather or cloth bag that can hold two slots of coins or gems only.

Sack of Flour

A large sack of flour. Supplies for 3d6 Cook tests.

Scarf

+1D to resist or recover from the effects of cold and draft.

Square-Backed Hatchet

+1D to Laborer tests for clearing brush, chopping wood and pounding nails.

Wool Sweater

+1D for resisting the effects of cold and wet.

Don’t Bug Out

Bridge to Nowhere by Todd James

Hello friends!

You know what you can never have enough of as a Torchbearer GM? Monsters. I’ve been experimenting with some fun new critters inspired by the arthropods all around us, and Luke has been experimenting with a new stat block. I can’t replicate it exactly in WordPress, but this is a close approximation.

I’d love to hear your thoughts on both!

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Have You Heard the One About…

You All Meet at an Inn… by Rebekah Bennington

Hello friends!

The Rumor Events Table in the Town chapter is perfectly fine, but if you’ve been running Torchbearer for a while, you might be a bit bored with it. Fortunately for you, Luke has worked up a brand new table to add a little spice to your trip to the tavern. It’s actually a combination of rumors and events.

Check it out, use it in your game and let us know how it goes!

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Get a Job!

Loot by Rebekah Bennington

Hello friends!

In the Guild Hall section of the Town chapter Torchbearer1Page 91 we note that adventurers can use the Guild Hall to find work. It’s a great option if adventurers find themselves short of coin while in town, but as written the jobs only pay out a pouch of silver and there isn’t much guidance for GMs about what sorts of jobs the guilds might provide.

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