Check out this sweet cheat sheet created by Oliver Granger to help Torchbearer players and GMs figure out what to roll and when.
In the days of old, a giant demon hand clawed its way up from the Pit to the mine of Whelcrag, scattering gleaming gold spoor in its wake. A man-eating ogre works for the Hand, bringing it souls to feed its demonic hunger! Will you dare the haunted mine?
Riddled with mind-bending illustrations, The Hand of the Pit, by writer and illustrator Todd James, is a new, 2nd level adventure for Torchbearer. You can download a PDF of the adventure for just $5!
Jared Sorensen has unveiled his new Astral Knights class for Torchbearer. Will you walk the Path of Light, the Path of Darkness or seek the Narrow Path of Void and Balance?
Just in time for Halloween comes Jared Sorensen’s latest Torchbearer Sagas supplement, Denizens of the Dark! Death knights, goblins, witches and more are playable characters found within the 30 ghoulish pages, along with new monsters in the form of the Vampire Lord and its bloodsucking minions. All illustrated by Todd James.
Do you play with a laptop or tablet at the table? Check out these cool digital tools from Sean Winslow. You can generate camp events, town events and loot with the click of a button!
Well met, adventurers; especially all you bards out there!
BWHQ wants to commission exciting, dungeon-based fantasy adventures for the Torchbearer RPG. Luke and Thor will commission their favorite pitch for publication as a PDF. We will work with the author in an editorial capacity to develop the adventure and edit the text, and we will commission art for the adventure, including a pretty map. And we will pay you for your work.
All you have to do is fill out this form to enter!
What are we looking for?
- The concept for the adventure
- Some background on the dungeon
- One or more hooks
- Your vision of the adventure’s climax
- A rough map of 10-15 areas
Feel free to e-mail firstname.lastname@example.org with any questions or comments!
If you’re playing Torchbearer, characters are almost certainly going to die. That’s the nature of the beast. But what then? By default, you start a new character at level 1. I’m a fan of that myself.
Some of you have managed to raise your characters to level 5 or even higher. And some of you have met an untimely end in bad circumstances. After playtesting this a bit on our end, we wanted to give you a view into how we view death at Burning Wheel HQ. Behold:
Good luck. And remember, death is often a mercy.
In Torchbearer, spellcasters have a lot of information to manage. As Luke was playing his beloved 6th level magician, Sammas, he noticed that the lovely little spellbook at the bottom of the page wasn’t all that helpful. So he created something a bit more practical in the form of these new sheets. They’re not perfect—they’ll only last you a few levels—but they’re a good start.
We’ll try to publish a comprehensive spell book in a similar format soon.
The Lost Crown of Tesh-Naga is a mid-level adventure for the Torchbearer roleplaying game. Travel to an ancient dungeon, once used by Hobgoblin paladins as a focal point for their divine communion with TIAMAT. Claim a powerful artifact forged during the height of the empire’s power. Fight with the feuding descendants of the paladins, their rebellious goblin and ogre slaves, raiding Dark Elves, and trapped corruption demons. Evade the insidious traps left behind by the architects of this unforgiving dungeon.