Our comrades at Mordite Press have just unleashed nine new Norse-themed Torchbearer classes perfect for use with the Middarmark Gazetteer. Torchbearer Sagas: Fearless and Freebooting includes:
- Berserker Outlaw: a warrior that gains abilities from libations
- Halfling Journeyman Cook: a sailor/cook raider that can craft mead
- Skyrnir Spiritsmith: a hero-forming cleric/blacksmith
- Forsaken Ridder: a landless Gott son or daughter with a lance and war horse
- Dwarven Artificer: an ingenious artifact creator
- Wolfskin Shapeshifter: a cursed map-maker that gains power from a magical wolf pelt
- Völva: a wise prophet and seer with a magical distaff
- Troll-born Enchanter: a mage/thief of extreme beauty or of grotesque hideousness
- Elven Herald: an elvish harbinger that wanders the Middarmark to chronicle the tribes
Check it out!
Just wanted to let you know that the Torchbearer PDF has been updated on the Burning Store and DriveThruRPG. Bits & Mortar also has the updated PDF.
If you bought the PDF through the Burning Store, or received it via the Torchbearer or Middarmark Kickstarter:
- Go to the Burning Store
- Log in
- Go to the My Account tab
- Click the My Downloadable Products link in the dashboard on the side
- Click the Torchbearer PDF link
The latest version of the PDF, TB_layout_r27_2ndprint_scrn brings the PDF in line with the second printing of Torchbearer. Most of the updates are fairly minor:
- We fixed some punctuation and typos and cleaned up a few sentences to make them clearer.
- We added Laborer as suggested help for Alchemist, Armorer, Healer, Hunter, Survivalist and Weaver.
- We removed Lore Master as suggested help for Hunter and replaced it with Survivalist.
The only “big” change is that Level 2 traits now grant +1D to two rolls per session, rather than to all rolls to which they apply during the session. (See Trait Levels, page 22)
I know many of you that missed the Kickstarter have been eagerly awaiting the release of Middarmark. Well the time has come. The Middarmark book+PDF ($20) and PDF ($10) are now available on the Burning Store, as is the new and improved Torchbearer GM Screen ($15).
For those of you who may have missed it, Middarmark is a setting supplement for Torchbearer inspired by Scandinavian myth and folktales. It’s chock full of adventure ideas to give you a jumping off point for your campaigns, along with new settlements, legends of infamous lairs and harrowing places, details on the more popular Hero Cults of the Young Lords, and, of course, new spells, magic items, monsters and more!
Contend with the slave-taking pirates of the Skera Strait and the Kraken that preys upon those waters. Explore the Trollfjells for signs of the chaos cultists of the Jotunn Hrym and the terrifying Temple of Black Skulls dedicated to him. Follow the legends of Sigrun, Lady of Battles, to the fog-shrouded barrow downs in hope of winning her war-magic. Aid the elves who quest ceaselessly for the Tower of Seven Dreams where the Erlking holds the key to ending their long exile. Seek the fate of the fabled dwarven kingdom Nidavellir, near the gates of Hel. Adventure awaits!
Middarmark opens new vistas of possibility for Torchbearer. Within you’ll find nature descriptors and questions for six human tribes, a new class in the form of the human skald, rules for steadings (a new form of town), rules for how various weather conditions affect your adventurers and much more.
Mordite Press has just released a new Torchbearer Sagas adventure, The Crypt of Khaab’r!
High in the steppes of Barbaria, the epics tell of Khaab’r, a brave and fearsome wanderer who rose to become King of his tribe. His dagger, Tiger’s Tooth, was his constant companion throughout his legendary exploits. During his daring moonlight raid of High Hollow, it was Tiger’s Tooth that silenced the lookouts. When he was captured by the army of Sanction, it was Tiger’s Tooth that cut the rope binding his wrists. Throughout the rest of his life, Tiger’s Tooth was there, hanging at his hip or gripped in his fist—a symbol of his strength and cunning. When Khaab’r died, Tiger’s Tooth was placed in his crypt to serve him in the afterlife.
Centuries have passed. Khaab’r’s tribe has settled down, building a town on the shores of the great Khor’aat lake. Now foreigners arrive daily in Shaa Khor’aat—merchants and mercenaries alike—seeking their fortunes in this once remote trading post.
Ka’mara, the elderly King of the Khor’aat tribe and descendant of Khaab’r himself, has sent out a call to all willing adventurers in the town: retrieve Tiger’s Tooth and bring it to him, so that it may aid him as it did his storied ancestor. The locals believe Khaab’r’s tomb is cursed, and they fear the goblins that reside in the Canyon of Spirits. But outsiders, handy with wit and steel, may be right for the job.
Check it out!
Way back in 2013, Lizlarsen created a bunch of campaign record sheets for Torchbearer and put them on our forums. But we’ve since retired the forums, and apparently only users who had a login before we retired them can access the PDFs. So I’ve rescued them! Links below.
Looking for more harrowing places to take your adventurers? Look no further! Welcome to Stone Dragon Mountain (now on Kickstarter)
Stone Dragon Mountain is Sean Nittner’s epic adventure and campaign setting, inspired by the Himalayas.
Deep inside the frozen Stone Dragon Mountain, an unearthly fire burns. It is stoked by generations of hatred for the local mountain dwellers, who try to forget their shameful history appeasing wrathful gods. but before the mountain erupts into violence and fire, a few ambitious explorers will have the opportunity to climb its frozen peaks, learn its secrets, and plunder its hoards.
Will that be you brave adventurer? Or will the mountain consume you as it has so many others before?
Check it out!
A number of you have been patiently waiting for rules for overland travel in Torchbearer. Well, wait no longer. Here is a playtest draft of the rules. They are designed to interface with the weather rules in Middarmark.
Have fun and please send us feedback!
Sometimes, what you need is a born hunter.
Ripley: “And you, you little shit-head… you’re staying here.”
Some jobs are too dangerous to give to humans or require more precision than humans can handle. For those instances, the Company supplies synthetic technicians.
Bishop: “I prefer the term ‘Artificial Person’ myself.”
Sometimes the Company needs to bring in a little something extra. That’s when it turns to special contractors.
Johner: “I’m not the mechanic here, Ironsides! I mostly just hurt people!”