Well met, adventurers; especially all you bards out there!
BWHQ wants to commission exciting, dungeon-based fantasy adventures for the Torchbearer RPG. Luke and Thor will commission their favorite pitch for publication as a PDF. We will work with the author in an editorial capacity to develop the adventure and edit the text, and we will commission art for the adventure, including a pretty map. And we will pay you for your work.
All you have to do is fill out this form to enter!
What are we looking for?
- The concept for the adventure
- Some background on the dungeon
- One or more hooks
- Your vision of the adventure’s climax
- A rough map of 10-15 areas
Feel free to e-mail firstname.lastname@example.org with any questions or comments!
If you’re playing Torchbearer, characters are almost certainly going to die. That’s the nature of the beast. But what then? By default, you start a new character at level 1. I’m a fan of that myself.
But there are alternatives!
Some of you have managed to raise your characters to level 5 or even higher. And some of you have met an untimely end in bad circumstances. After playtesting this a bit on our end, we wanted to give you a view into how we view death at Burning Wheel HQ. Behold:
Playtest rules for meeting death in Torchbearer.
Good luck. And remember, death is often a mercy.
In Torchbearer, spellcasters have a lot of information to manage. As Luke was playing his beloved 6th level magician, Sammas, he noticed that the lovely little spellbook at the bottom of the page wasn’t all that helpful. So he created something a bit more practical in the form of these new sheets. They’re not perfect—they’ll only last you a few levels—but they’re a good start.
We’ll try to publish a comprehensive spell book in a similar format soon.
The fine folks at DDE Adventures have released their first Torchbearer adventure under the Torchbearer Sagas license. You can Pay What You Want for the PDF over at DriveThruRPG.
The Lost Crown of Tesh-Naga is a mid-level adventure for the Torchbearer roleplaying game. Travel to an ancient dungeon, once used by Hobgoblin paladins as a focal point for their divine communion with TIAMAT. Claim a powerful artifact forged during the height of the empire’s power. Fight with the feuding descendants of the paladins, their rebellious goblin and ogre slaves, raiding Dark Elves, and trapped corruption demons. Evade the insidious traps left behind by the architects of this unforgiving dungeon.
Jared has just released Wanderers, Outcasts & Exiles, a new Torchbearer Sagas supplement!
A dozen strange heroes from distant lands, weird cultures and unfortunate origins for the Torchbearer roleplaying game. Includes 12 new classes (levels 1-10), new gear, new weapons and armor, new spells, new locations and two additional bonus character classes!
Just in case you’re confused by Jared math, that’s 14 new character classes all together, from the Human Assassin to the Halfling Thain. Get it today for $10!
Marines aren’t the be-all-end-all when it comes exploiting the resources of the galaxy. That’s where civilian contractors come in.
Burke: I’m Burke. Carter Burke. I work for the company. But don’t let that fool you, I’m really an okay guy. I’m glad to see you’re feeling a little better. They, uh, they tell me that all the weakness and disorientation should pass soon. It’s just natural side effects of such an unusually long hypersleep, or something like that.
Clerics have always been among my favorite classes. I know that’s not something you hear often, but they offer a great combination of melee potential and mystic might — even though magicians generally get the glory in the magic department.
In Torchbearer, the cleric has the potential to be everyones’ best friend; not just for prayers that grant the ability to alleviate conditions, but also for the ability to ease or eliminate many of the rigors of life on the road. Plus they’ve got access to some truly creepy stuff as well.
We’ve put together this playtest document of new second and third circle prayers for clerics in your game. Play with them and tell us about it! You’ll be helping us to make even more prayers and to make Torchbearer a better game.
Thor & Luke
We know you’ve been wondering about higher-circle spells ever since we released the playtest draft of higher-level character benefits. Well wait no longer!
Here is a playtest draft of new Torchbearer spells, including some revisions and additions to the first and second circle, a suite of third circle spells and a couple fourth circle spells to whet your appetite for more.
We’re eager to hear what you think!
Thor & Luke
P.S. New prayers are coming soon.
In his excitement to get this document out to you, Luke forgot to include the Marine Nature questions in the last PDF. Here’s an updated version so you can make it clear what you think of this chickenshit outfit.
Bishop: Is there a problem?
Burke: I’m sorry. I don’t know why I didn’t even — Ripley’s last trip out, the syn-… the artificial person malfunctioned.
Burke: There were problems and a… a few deaths were involved.
Bishop: I’m shocked. Was it an older model?
Burke: Yeah. The Hyperdine System’s 120-A2.
Bishop: Well, that explains it then. The A2s always were a bit twitchy. That could never happen now with our behavioral inhibitors. It is impossible for me to harm or by omission of action allow to be harmed a human being.
How many drops is this for you, Lieutenant?
Jared Sorensen and Luke have a present for you all.
All right, sweethearts, what are you waiting for? Breakfast in bed? Another glorious day in the Corps! A day in the Marine Corps is like a day on the farm. Every meal’s a banquet! Every paycheck a fortune! Every formation a parade! I LOVE the Corps!
Thor & Luke