Non-Commercial Term Sheet

Torchbearer_Ds&DsTorchbearer Dungeoneers & Dragonslayers Non-Commercial Termsheet

  1. This is a plain language license for those who wish to create material for the Torchbearer roleplaying game for non-commercial digital publication. The license is between the authors, Luke Crane and Thor Olavsrud, and the licensee.

  2. This license grants the holder the right to create new supplementary material for the Torchbearer roleplaying game. The licensee may use Torchbearer rules and terms except when such use would reprint artwork or large or key sections of text of the rulebook. Character and monster statistics and descriptions are excepted and may be reprinted.

    1. Supplementary material eligible for the license includes but is not limited to: adventures, new artwork, monster statistics, town events, camp events, twists, weapons, spells and prayers, skills, traits, towns, traps, magic items and character classes

  3. To be eligible for the Torchbearer Dungeoneers & Dragonslayers non-commercial license, the licensee must use the associated logos and trade dress to designate the publication as part of this license.

  4. All Torchbearer Dungeoneers & Dragonslayers products are published without review. However, the authors reserve the right to revoke the license for reasons including but not limited to: poor presentation, offensive content or poor fit for the Torchbearer rules.

  5. We grant the licensee the right to distribute supplementary publications for Torchbearer in a digital format. Nothing may be charged for said publication and no fee or royalty will be paid by the licensee to the authors.

  6. The authors make no claim to the copyright of the licensed work except in areas limited by this license. All rights to trademarked terms are retained by the authors.

  7. We reserve the right to revoke this license at our discretion. If the license is revoked, the material must remove all reference to Torchbearer and the authors, including logos, rules and trade dress.

Torchbearer_Ds&Ds_Tradedress

 

TB_Hammer_black(2)

 

Recent Posts

Adventure Design: Robber’s Bridge (Part VII)

Aerial view of the remains of the Viking ring fortress of Trelleborg, near Slagelse in Denmark, by Thue C. Leibrandt

Hello friends! Today’s Torchbearer Thursday has been cross-posted with my Bridge of the Damned Kickstarter project. Please back it if you’re interested in seeing the finished project!

You can catch up on the project here:

The village of Brugard has grown up in the ruins of an ancient ring fort near the southern end of Jotnarsbru. Most of the people of Brugard are Runungs, a once prosperous Bjorning clan whose wealth and influence has waned considerably since the slighting of the bridge and the loss of Vanskrdal.

Prior to the Gott invasion of Vanskrdal, the Runungs lived in steadings and villages on both sides of the Jotnarsbru, and their chieftains were welcomed in the halls of the jarls of both lands. It was Runung warriors that held the fortifications of the bridge and collected tolls from those who would cross.

That all ended with the arrival of the Gott War Host. Many of the Runungs in Vanskrdal were caught unaware by the rapid conquest, and many others were trapped on the northern bank by the destruction of the bridge. Those that managed the crossing occupied the old ring fort, and were succored by those clan members already living on the southern side of the river.

Much of the Runung clan regalia was lost when the Gotts overran Kviholl, the hall of the Runung Chieftain Grima. The only pieces that were saved include a chariot used to drive idols of the Immortal Lords during ceremonial processions, a silver-chased drinking horn and a mangle board that once belonged to clan ancestor and ættir Runa the Battle-Wise.

Danish mangle board with a galloping horse, two kissing doves, a heart and interlaced initials, with its original rolling pin, circa 1780

Runa has told her descendents that many of their relatives survive as thralls in the north, in most cases tending lands they once called their own in service to their new masters.

Brugard

This part of Vargstrond once bustled with trade. Today it is little traveled and the village of Brugard struggles to sustain itself. Little by little, the young people of Brugard slip south to Bodnyheim or Jernkloster seeking better fortunes.

Town Rules

Skills: Carpenter, Peasant, Weaver
Traits: Hungry, Conservative
Alignment: Unaffiliated
Haggling: Ob 3
Telling Tales: Ob 3

Available Locations

Flophouse, Home (equivalent to Flophouse), Inn, Market, Shrine, Stables, Street, Tavern

Brugard Laws

  • Brawling is a criminal act. Punishable by public humiliation.
  • A tax (1D of cash) must be paid to support the needy and unfortunate when visiting the market.
  1. The Bridge of the Damned 2 Replies
  2. One More Day 1 Reply
  3. Bring on the magic! 12 Replies
  4. Sanctum Sanctorum Leave a reply
  5. The Cult of the Dragonslayer 3 Replies
  6. Introducing The Grind Comments Off on Introducing The Grind
  7. Of Family and Spirits (Part II) 2 Replies
  8. Adventure Design: Robber’s Bridge (Part VI) 6 Replies
  9. Adventure Design: Robber’s Bridge (Part V) 4 Replies