Ch-ch-ch-ch-changelings

Paton, Joseph Noel (1821-1901); The Fairy Raid: Carrying Off a Changeling, Midsummer Eve; Photo Credit: Glasgow Museums

Hello friends!

Luke has been noodling around with a new Middarmark stock. We’re still playtesting and would love your feedback!

The changeling is a special stock. Trolls pick a human family with a new infant, abduct the child and leave one of their own its place. Sometimes the changeling knows what it is, sometimes it only learns the truth later in life. Changeling children are frequently malevolent or destructive and their unwitting adoptive families often come to grief.

To reflect this, Troll Changelings don’t have a class of their own. Instead they choose from the classes available to humans: Cleric, Magician, Thief or Warrior. They cannot be paladins.

If you’re interested, I highly recommend reading Poul Anderson’s The Broken Sword, which also happens to be a great primer for Middarmark gaming in general. In The Broken Sword, the elf lord Imric kidnaps the infant son of Orm the Strong and Aelfrida, leaving the troll changeling Valgard in his place.

Troll Changeling

Nature descriptors: Tricking, Boasting and Breaking

Wises

Troll Changelings choose one wise from the following list to start: Troll-wise, Giant-wise, Changeling-wise, or Folklore-wise.

Trait: Hulder

In addition to their class trait, troll changelings must take a second required trait: Hulder. Hulder are troll changelings left to be raised by human parents, sometimes as punishment, sometimes in exchange for a human child stolen. In their human form, they are beautiful to behold (though most have a telltale tail). In their troll form, they are hideous, long-nosed and misshapen.

Class

Troll Changeling characters may choose from the cleric, magician, thief or warrior classes.

Nature Questions

Do you play cruel tricks on your human parents, frightening them with your trollish ways or do you have mercy on their simple souls and keep to human tradition?

  • If you play cruel tricks, increase Nature by one.
  • If you have mercy on humans, take the Filial or Compassionate trait at level 1 in place of your home trait.

Do you boast of your wild deeds, even ones you haven’t accomplished yet? Or do you remain secretive about your true nature?

  • If you boast of your deeds, increase Nature by one.
  • If you remain secretive, take Secrets-wise, Ancient Grievances-wise or Revenge-wise.

Troll strength flows through your blood. Do you rend and snap your way into and out of trouble? Or do you hide your strength and your trollish origins?

  • If you break bones and snap locks, increase Nature by one.
  • If you hide your trollish origins, increase your Hulder trait to level 2.

The Tualingsaga: Castle Valborg

Hello friends! It’s been a few months since we touched on the Ageirings and the Tualings, the warring Bjorning and Græling clans that occupy the uplands of Sudstrond near the Gull Pass in the Middarmark. If you play In the Shadow of the Horns, the adventure included in the Middarmark Gazetteer, Jarl Stigand of Castle Valborg will have a vested interest in control of the hidden Græling armory that is Svana Goldnose’s ultimate objective.

To catch you up on previous entries in this series:

Continue reading

The Bridge of the Damned: Under the Bridge

Hello friends! Happy Torchbearer Thursday! This post has been cross-posted with my Bridge of the Damned Kickstarter project. Please back it if you’re interested in seeing the finished project!

The amazingly talented Kurt Komoda sent me some concept sketches of the Bridge of the Damned cover yesterday and I wanted to share them with you.

Continue reading

Adventure Design: Robber’s Bridge (Part VIII)

Atilla and his Hordes Overrun Italy and the Arts (detail), between 1843 and 1847, Ferdinand-Victor-Eugène Delacroix

Hello friends! Today’s Torchbearer Thursday post is a couple days early (we’ll actually probably have another post on Thursday). It has been cross-posted with my Bridge of the Damned Kickstarter project. Please back it if you’re interested in seeing the finished project!

You can catch up on the project here:

Continue reading

Adventure Design: Robber’s Bridge (Part VII)

Aerial view of the remains of the Viking ring fortress of Trelleborg, near Slagelse in Denmark, by Thue C. Leibrandt

Hello friends! Today’s Torchbearer Thursday has been cross-posted with my Bridge of the Damned Kickstarter project. Please back it if you’re interested in seeing the finished project!

You can catch up on the project here:

Continue reading

The Cult of the Dragonslayer

Dragen, Theodor Severin Kittelsen, 1892

Hello friends!

Since we’ve been talking about adding a shrine to the Dragonslayer to our Robber’s Bridge adventure, I thought we might take a deeper look at the cult this week and explore its most closely held secret. Note that the rules for the Mysteries of Lith have not yet been playtested. If you use them in your games, I’d love to hear about it.

Continue reading

Of Family and Spirits (Part II)

A part of The Viking’s Bride frieze by Walter Crane, 1883

A few weeks back we explored using the Ættir1See Of Trolls and Men, Middarmark, page 91 in Torchbearer games set in the Middarmark. In particular, we took a look at Ran Deepmind, ættir of the Ageiring clan led by Jarl Stigand.

Ran, though much diminished by the near obliteration of the Ageirings in the Battle of Sølvfjord nine years ago2See Sudstrond, Middarmark, page 22, seeks to guide her descendents back to greatness. But the Ageirings have many enemies standing in the way of the young jarl’s path back to power. Perhaps the most immediately dangerous are the Tualings, a clan of Græling3See Grælings, Middarmark, page 14 outlaws with a score to settle.

Continue reading

Adventure Design: Robber’s Bridge (Part VI)

Robber’s Bridge Concept Map (v3) by D. Koch

Hello friends!

Our adventure is really starting to come together. If you’re new to this series, we’re collaboratively developing a short Torchbearer adventure.

If you need to catch up:

Last time I asked for your input on various features of the map and you provided some great suggestions. Let’s nail down the details.

Continue reading

Adventure Design: Robber’s Bridge (Part V)

Robber’s Bridge Concept Map (v3) by D. Koch

Hello friends!

If you’re new to this series, we’re collaboratively developing a short Torchbearer adventure.

If you need to catch up:

Last week we took a look at a concept map from Mordite Press developer D. Koch. Above Koch has provided an updated map adjusted for many of the things we discussed. You’ll note that the break in the bridge has been enlarged and the Middle Tower now has a portcullis on either side with murder holes that could be used against attackers trying to pass through. There’s also a stairway on the southern side of the Middle Tower that grants access to the upper levels of the tower.

There are still a few issues that I need your help to address, but first I want to circle back to some of the questions raised in Part III. The suggestions are below. What do you think about them? Which ones do you like or not like? Do they suggest any additional ideas to you?

Continue reading