Don’t Bug Out

Bridge to Nowhere by Todd James

Hello friends!

You know what you can never have enough of as a Torchbearer GM? Monsters. I’ve been experimenting with some fun new critters inspired by the arthropods all around us, and Luke has been experimenting with a new stat block. I can’t replicate it exactly in WordPress, but this is a close approximation.

I’d love to hear your thoughts on both!

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Have You Heard the One About…

You All Meet at an Inn… by Rebekah Bennington

Hello friends!

The Rumor Events Table in the Town chapter is perfectly fine, but if you’ve been running Torchbearer for a while, you might be a bit bored with it. Fortunately for you, Luke has worked up a brand new table to add a little spice to your trip to the tavern. It’s actually a combination of rumors and events.

Check it out, use it in your game and let us know how it goes!

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Friends shall gladden each other

Walhall, die Götterwelt der Germanen (ca. 1905) by Emil Doepler

[41] Friends shall gladden each other | with arms and garments,

As each for himself can see;

Gift-givers’ friendships | are longest found,

If fair their fates may be.

[42] To his friend a man | a friend shall prove,

And gifts with gifts requite;

But men shall mocking | with mockery answer,

And fraud with falsehood meet.

Hávamál, from The Poetic Edda, translated by Henry Adams Bellows

Hello friends!

How much do you make use of relationships in your games? Do the PCs frequently call in at home so their parents will do their laundry? Do they lean on their friends for help? Do they seek instruction and guidance from their mentors? Do they seek out their rivals for a loan? Why not?

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