We all know you go to the tavern for drinks and rumors, the shrine for omens and the temple for prayers. But where do you go for your more esoteric needs? Why, the hedge witch of course! Check out this new town location for your game.
Hello friends! It’s been a few months since we touched on the Ageirings and the Tualings, the warring Bjorning and Græling clans that occupy the uplands of Sudstrond near the Gull Pass in the Middarmark. If you play In the Shadow of the Horns, the adventure included in the Middarmark Gazetteer, Jarl Stigand of Castle Valborg will have a vested interest in control of the hidden Græling armory that is Svana Goldnose’s ultimate objective.
To catch you up on previous entries in this series:
It’s been a busy few weeks but I think we’re now back on track. Today, I want to take a look at a some near gear that might help your adventurers survive the dangerous world of Torchbearer. Take a look!
Hello friends! Note that I’ll be at PAX East next Thursday, so there likely will be no post next week.
The Fury of the Lords of Life and Death is a potent prayer given to first-level clerics. But perhaps it doesn’t quite fit the concept of your character? Just for you, here are seven alternative prayers for your cleric.
Choose one blessing. Your cleric knows this blessing in place of Fury of the Lords of Life and Death. Your cleric may use this blessing once per phase. Breadth determines who gets the advantage dice. Each blessing has a duration of one turn.
In the Icelandic sagas, draugr are malevolent beings. It was said that you could tell who was likely to become a draugr in death because they died sitting up — in other words, alone as a miser rather than in bed and surrounded by loved ones. Sea-draugr are something else again. Though they share many characteristics of their land-based ‘cousins’, the tales seem to reflect the loss and guilt felt by those left behind when their loved ones were lost at sea and unable to be laid to rest with their ancestors.
In these stories, the sea-draugr often seek to return home and take up their old lives, only to be refused and shunned by their living families. The living are left with feelings of guilt and shame from these encounters, while the dead must return to their frigid, watery graves.
The sea-draugr play an important role the Bridge of the Damned adventure, so here’s a first look. What do you think?
I’m still recovering from the Bridge of the Damned Kickstarter, so we’re going to keep this week’s post short and sweet.
I know some of you have been wondering how to make higher-level starting characters in Torchbearer. This is for you.
This is playtest material. We’ve made lots of characters up to third level and been pretty satisfied with them, but we haven’t tried heroes of even higher level in play. If you use these rules and bring the characters to the table, let me know how they play!
Hello friends! Today’s Torchbearer Thursday post is a couple days early (we’ll actually probably have another post on Thursday). It has been cross-posted with my Bridge of the Damned Kickstarter project. Please back it if you’re interested in seeing the finished project!