Making Friends and Influencing People

Walhall, die Götterwelt der Germanen (ca. 1905) by Emil Doepler

Hello friends!

You’ve decided you want your next Torchbearer character to be all mysterious and edgy, so you’ve  chosen to be a loner, tough and cool. No friends, no parents, no mentor. But you do have an enemy that has it in for you. Oops.

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Friends shall gladden each other

Walhall, die Götterwelt der Germanen (ca. 1905) by Emil Doepler

[41] Friends shall gladden each other | with arms and garments,

As each for himself can see;

Gift-givers’ friendships | are longest found,

If fair their fates may be.

[42] To his friend a man | a friend shall prove,

And gifts with gifts requite;

But men shall mocking | with mockery answer,

And fraud with falsehood meet.

Hávamál, from The Poetic Edda, translated by Henry Adams Bellows

Hello friends!

How much do you make use of relationships in your games? Do the PCs frequently call in at home so their parents will do their laundry? Do they lean on their friends for help? Do they seek instruction and guidance from their mentors? Do they seek out their rivals for a loan? Why not?

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