Evolving the Dread Crypt: Ch-ch-ch-ch-changes

Skogenby Barrow by Rebekah Bennington

Last week, I wrote about NPCs I’ve added to the village of Skogenby to help bring it to life. This week we’ll use those NPCs and some material already in The Dread Crypt of Skogenby to update the adventure as Haathor-Vash’s plans take shape.

Note: The rest of this post will contain spoilers for the adventure.

The idea here is to create the feeling of a dynamic world that changes around the PCs. Some of those changes will be in reaction to the players’ actions, but the rest will be the result of antagonists and other NPCs advancing their agendas.

As a GM, this should be a relatively straightforward process: Between adventures, take stock of what your various important characters are up to (including PCs’ family, friends, mentors and enemies) and determine whether they’ve advanced their agendas or not. If they have advanced their agendas, note the consequences. That’s it. Simple, right? Let’s take a look at Skogenby.

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Evolving the Dread Crypt: Bringing Skogenby to (un)life

Over the past several weeks I’ve alluded several times to my ‘evolution’ of The Dread Crypt of Skogenby. For the next several posts I plan to take a deeper dive into the details of that evolution to give you an example of how you might evolve your own adventures.

To set the stage, I need to first tell you about how I updated the adventure. I wanted my players to invest in Skogenby as a place, maybe even choose to come from the village, so I fleshed it out a little bit.

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