New Character Sheets for Elves, Magicians and Clerics

In Torchbearer, spellcasters have a lot of information to manage. As Luke was playing his beloved 6th level magician, Sammas, he noticed that the lovely little spellbook at the bottom of the page wasn’t all that helpful. So he created something a bit more practical in the form of these new sheets. They’re not perfect—they’ll only last you a few levels—but they’re a good start.

We’ll try to publish a comprehensive spell book in a similar format soon.

The Lost Crown of Tesh-Naga

The fine folks at DDE Adventures have released their first Torchbearer adventure under the Torchbearer Sagas license. You can Pay What You Want for the PDF over at DriveThruRPG.

The Lost Crown of Tesh-Naga is a mid-level adventure for the Torchbearer roleplaying game. Travel to an ancient dungeon, once used by Hobgoblin paladins as a focal point for their divine communion with TIAMAT. Claim a powerful artifact forged during the height of the empire’s power. Fight with the feuding descendants of the paladins, their rebellious goblin and ogre slaves, raiding Dark Elves, and trapped corruption demons. Evade the insidious traps left behind by the architects of this unforgiving dungeon.

Come Forth Wanderers, Outcasts & Exiles!

 

Jared has just released Wanderers, Outcasts & Exiles, a new Torchbearer Sagas supplement!

A dozen strange heroes from distant lands, weird cultures and unfortunate origins for the Torchbearer roleplaying game. Includes 12 new classes (levels 1-10), new gear, new weapons and armor, new spells, new locations and two additional bonus character classes!

Just in case you’re confused by Jared math, that’s 14 new character classes all together, from the Human Assassin to the Halfling Thain. Get it today for $10!

Building Better Worlds

 

Marines aren’t the be-all-end-all when it comes exploiting the resources of the galaxy. That’s where civilian contractors come in.

Burke: I’m Burke. Carter Burke. I work for the company. But don’t let that fool you, I’m really an okay guy. I’m glad to see you’re feeling a little better. They, uh, they tell me that all the weakness and disorientation should pass soon. It’s just natural side effects of such an unusually long hypersleep, or something like that.

Enjoy!

 

New Cleric Prayers (Playtest)

Hello friends!

Clerics have always been among my favorite classes. I know that’s not something you hear often, but they offer a great combination of melee potential and mystic might — even though magicians generally get the glory in the magic department.

In Torchbearer, the cleric has the potential to be everyones’ best friend; not just for prayers that grant the ability to alleviate conditions, but also for the ability to ease or eliminate many of the rigors of life on the road. Plus they’ve got access to some truly creepy stuff as well.

We’ve put together this playtest document of new second and third circle prayers for clerics in your game. Play with them and tell us about it! You’ll be helping us to make even more prayers and to make Torchbearer a better game.

Best,

Thor & Luke

Taking Spells to the Next Level

Hello friends,

We know you’ve been wondering about higher-circle spells ever since we released the playtest draft of higher-level character benefits. Well wait no longer!

Here is a playtest draft of new Torchbearer spells, including some revisions and additions to the first and second circle, a suite of third circle spells and a couple fourth circle spells to whet your appetite for more.

We’re eager to hear what you think!

Best,

Thor & Luke

P.S. New prayers are coming soon.

This Time It’s War (Take 2)

In his excitement to get this document out to you, Luke forgot to include the Marine Nature questions in the last PDF. Here’s an updated version so you can make it clear what you think of this chickenshit outfit.

Bishop: Is there a problem?

Burke: I’m sorry. I don’t know why I didn’t even — Ripley’s last trip out, the syn-… the artificial person malfunctioned.

Ripley: Malfunctioned?!

Burke: There were problems and a… a few deaths were involved.

Bishop: I’m shocked. Was it an older model?

Burke: Yeah. The Hyperdine System’s 120-A2.

Bishop: Well, that explains it then. The A2s always were a bit twitchy. That could never happen now with our behavioral inhibitors. It is impossible for me to harm or by omission of action allow to be harmed a human being.

Enjoy!

Thor

This Time It’s War

USCMC Field Operations Manual

How many drops is this for you, Lieutenant?

Jared Sorensen and Luke have a present for you all.

All right, sweethearts, what are you waiting for? Breakfast in bed? Another glorious day in the Corps! A day in the Marine Corps is like a day on the farm. Every meal’s a banquet! Every paycheck a fortune! Every formation a parade! I LOVE the Corps!

Enjoy!

Thor & Luke

Human Magician and Human Warrior (Levels 1-10)

midLevelGroup1

Hello friends and Happy Holidays! We hope this finds you and yours well.

Today we present levels 1-10 of the last of Torchbearer’s eight classes. But they are in no way the least.

Screen_Shot_2014-11-20_at_10.57.11_AMMagicians offer their parties incredible versatility and power, while warriors tend to be the reliable heart and soul of any adventuring party.

When we first started working on Torchbearer, the initial conceit was that there would be three classes: the cleric, magician and warrior. Halflings and dwarves would be warriors while elves would sit squarely between the magician and the warrior. There would be no thief because any character class could play the role of a thief (particularly if they worked on skills like Criminal, Dungeoneer and Scout). All very old school (aside from the skill selection stuff, of course).

In development the classes started differentiating themselves and dwarves, elves and halflings became very much their own thing, though closely related to their previous classes. This also meant that the warrior, in particular, could become very much her own thing.

Screen_Shot_2014-11-20_at_2.11.30_PMWarriors excel at leading, but also at supporting. They are incredibly tough, capable of sacrificing their bodies to defend their friends and to remain standing when no one else can. A high-level warrior will be a force in your campaign world — she won’t play second fiddle to anyone (even a quadratic wizard).

That doesn’t mean we hobbled the magician to make it happen. The magician is one of our favorite classes and we hope you’ll agree. As some of you have intuited, the level benefits themselves won’t tell you much when it comes to the magician, since it really comes down to the spells at his disposal. Rest assured, we understand. The very next item on our agenda is to release a whole host of 3rd Circle spells (and some new 1st and 2nd Circle spells) to you so you can test them out and tell us what you think!

Anyway, enough chattering! Here are today’s classes:

Happy Holidays!

Thor & Luke