Hello friends and Happy Holidays! We hope this finds you and yours well.
Today we present levels 1-10 of the last of Torchbearer’s eight classes. But they are in no way the least.
Magicians offer their parties incredible versatility and power, while warriors tend to be the reliable heart and soul of any adventuring party.
When we first started working on Torchbearer, the initial conceit was that there would be three classes: the cleric, magician and warrior. Halflings and dwarves would be warriors while elves would sit squarely between the magician and the warrior. There would be no thief because any character class could play the role of a thief (particularly if they worked on skills like Criminal, Dungeoneer and Scout). All very old school (aside from the skill selection stuff, of course).
In development the classes started differentiating themselves and dwarves, elves and halflings became very much their own thing, though closely related to their previous classes. This also meant that the warrior, in particular, could become very much her own thing.
Warriors excel at leading, but also at supporting. They are incredibly tough, capable of sacrificing their bodies to defend their friends and to remain standing when no one else can. A high-level warrior will be a force in your campaign world — she won’t play second fiddle to anyone (even a quadratic wizard).
That doesn’t mean we hobbled the magician to make it happen. The magician is one of our favorite classes and we hope you’ll agree. As some of you have intuited, the level benefits themselves won’t tell you much when it comes to the magician, since it really comes down to the spells at his disposal. Rest assured, we understand. The very next item on our agenda is to release a whole host of 3rd Circle spells (and some new 1st and 2nd Circle spells) to you so you can test them out and tell us what you think!
Anyway, enough chattering! Here are today’s classes:
Happy Holidays!
Thor & Luke