{"id":764,"date":"2019-04-25T09:00:04","date_gmt":"2019-04-25T13:00:04","guid":{"rendered":"https:\/\/www.torchbearerrpg.com\/?p=764"},"modified":"2019-05-02T08:55:09","modified_gmt":"2019-05-02T12:55:09","slug":"bring-on-the-magic-part-ii","status":"publish","type":"post","link":"https:\/\/www.torchbearerrpg.com\/?p=764","title":{"rendered":"Bring on the magic! (Part II)"},"content":{"rendered":"\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"684\" height=\"1024\" src=\"https:\/\/www.torchbearerrpg.com\/wp-content\/uploads\/2019\/04\/John_William_Waterhouse_-_Magic_Circle-684x1024.jpg\" alt=\"\" class=\"wp-image-765\" srcset=\"https:\/\/www.torchbearerrpg.com\/wp-content\/uploads\/2019\/04\/John_William_Waterhouse_-_Magic_Circle-684x1024.jpg 684w, https:\/\/www.torchbearerrpg.com\/wp-content\/uploads\/2019\/04\/John_William_Waterhouse_-_Magic_Circle-200x300.jpg 200w, https:\/\/www.torchbearerrpg.com\/wp-content\/uploads\/2019\/04\/John_William_Waterhouse_-_Magic_Circle-768x1150.jpg 768w, https:\/\/www.torchbearerrpg.com\/wp-content\/uploads\/2019\/04\/John_William_Waterhouse_-_Magic_Circle.jpg 1255w\" sizes=\"(max-width: 684px) 100vw, 684px\" \/><figcaption>The Magic Circle by John William Waterhouse, 1886<\/figcaption><\/figure>\n\n\n\n<p>Hello friends!<\/p>\n\n\n\n<p>This week we\u2019re continuing with the theme we started <a href=\"https:\/\/www.torchbearerrpg.com\/?p=667\">here<\/a>. It\u2019s time for more magic items!<\/p>\n\n\n\n<!--more-->\n\n\n\n<h2 class=\"wp-block-heading\">Chime of Dreams<\/h2>\n\n\n\n<p>A set silver chimes and mallet intricately engraved with sigils linked to the Lord of Dreams. When struck, it emits a rich bell tone seemingly too deep and resonant to come from the instrument.<br><strong>Effect: <\/strong>Those who hear the ring of the chime must make an Ob 3 Will (or Nature) test or fall into a deep, unnatural slumber filled with strange and terrible dreams. Those trapped in this sleep will only awaken if prodded or struck. Otherwise they will slumber forever. The chime can affect a maximum of four creatures of Might 1 or 2, three creatures of Might 3, two creatures of Might 4 or one creature of Might 5. It does not work on beings with the undead descriptor or who are Might 6 or higher.<br><strong>Charges: <\/strong>1d3+1<br><strong>Inventory: <\/strong>Hand\/carried 2 or pack 2<br><strong>Type: <\/strong>Magical equipment<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Crystal Egg<\/h2>\n\n\n\n<p>A smooth, shimmering crystal the size of a fist that seems to shift colors as one gazes upon it.<br><strong>Effect:<\/strong> This crystal functions as a matrix that can store known spells, similar to a traveling spell book. A magician may store up to 8 slots of spells in the orb. Adding spells to the orb follows the rules for scribing a known spell into a traveling spell book. When found, the Crystal Egg may already contain spells imprinted by its previous owner. Roll 1d6 and consult the following table: <\/p>\n\n\n\n<table class=\"wp-block-table\"><tbody><tr><td><strong>1d6<\/strong><\/td><td><strong>Result<\/strong><\/td><\/tr><tr><td>1<\/td><td>Empty<\/td><\/tr><tr><td>2<\/td><td>One 1st Circle spell<\/td><\/tr><tr><td>3<\/td><td>1d3 1st Circle spells<\/td><\/tr><tr><td>4<\/td><td>One 2nd Circle spell<\/td><\/tr><tr><td>5<\/td><td>1d3 1st and 2nd Circle spells<\/td><\/tr><tr><td>6<\/td><td>One 3rd Circle spell<\/td><\/tr><\/tbody><\/table>\n\n\n\n<p><strong>Inventory: <\/strong>Hand\/carried 1 or pack 1<br><strong>Type: <\/strong>Magical container<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Ring of the Frog<\/h2>\n\n\n\n<p>A ring of mottled green and brown stone that always appears to be wet.<br><strong>Effect: <\/strong>The wearer may breathe normally underwater.<br><strong>Charges: <\/strong>1d6+3<br><strong>Inventory: <\/strong>Hand\/worn 1<br><strong>Type: <\/strong>Magical jewelry <\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Robe of the Thaumaturge<\/h2>\n\n\n\n<p>A heavy, exquisitely brocaded robe beaded with pearls.<br><strong>Effect: <\/strong>The robe acts as armor against combat spells, invocations and other magical effects in kill and drive off conflicts. -1 personal damage from magical effects. After absorbing damage, roll 1d6. On a result of 1-2, one of the robe\u2019s pearls crumbles to dust. When the pearls are all gone, the robe\u2019s magic is destroyed.<br><strong>Charges (Pearls): <\/strong>1d6+3<br><strong>Inventory: <\/strong>Torso\/worn 3 or pack 4<br><strong>Type: <\/strong>Magical clothing<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Swan Mantle<\/h2>\n\n\n\n<p>A cloak of purest white swan feathers stitched with gold thread.<br><strong>Effect: <\/strong>The wearer pulls the cloak tightly about them and takes the form of a swan. To transform, make a Will test Ob 3. This test does not take a turn. If successful, your character takes the shape of a swan and assumes its nature descriptors (Preening, Flying, Swimming). You may end the effect at any time by removing the cloak.<br><strong>Inventory: <\/strong>Torso\/worn 1, hand\/carried 1 or pack 2<br><strong>Type: <\/strong>Magical clothing <\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hello friends! This week we\u2019re continuing with the theme we started here. It\u2019s time for more magic items!<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"publish_to_discourse":"","publish_post_category":"90","wpdc_auto_publish_overridden":"","wpdc_topic_tags":"","wpdc_pin_topic":"","wpdc_pin_until":"","discourse_post_id":"166893","discourse_permalink":"https:\/\/forums.burningwheel.com\/t\/bring-on-the-magic-part-ii\/22244","wpdc_publishing_response":"success","wpdc_publishing_error":"","_mi_skip_tracking":false,"_exactmetrics_sitenote_active":false,"_exactmetrics_sitenote_note":"","_exactmetrics_sitenote_category":0,"footnotes":""},"categories":[37],"tags":[],"class_list":["post-764","post","type-post","status-publish","format-standard","hentry","category-magic-items"],"_links":{"self":[{"href":"https:\/\/www.torchbearerrpg.com\/index.php?rest_route=\/wp\/v2\/posts\/764"}],"collection":[{"href":"https:\/\/www.torchbearerrpg.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.torchbearerrpg.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.torchbearerrpg.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.torchbearerrpg.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=764"}],"version-history":[{"count":2,"href":"https:\/\/www.torchbearerrpg.com\/index.php?rest_route=\/wp\/v2\/posts\/764\/revisions"}],"predecessor-version":[{"id":770,"href":"https:\/\/www.torchbearerrpg.com\/index.php?rest_route=\/wp\/v2\/posts\/764\/revisions\/770"}],"wp:attachment":[{"href":"https:\/\/www.torchbearerrpg.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=764"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.torchbearerrpg.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=764"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.torchbearerrpg.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=764"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}